I'm just going to move the arm down so it looks like that. If you hit the tilde key again, we can come back and see the whole application once again and you can see he's back in that starting position. Animating the Landing: for this video. Learning 2D Character animation in After Effects with the two most important techniques is an asset for everyone who wants to work in After Effects. And here it's using the preset from the Photoshopped document, which was using a custom resolution. In addition, I work for others who need animation assistance. Skillshare After Effects tutor Bring that one up and you can select two points at once by clicking and holding and shift and then clicking on the second point in this case, I could bring it up. Ultimately, what I want to do here is just set up the scene so that it's ready for animation, and we already have our compositions established. So let's click on front arm and then hit you to expand the key frames for that layer. That way, it's easier to see. I'm not quite sure, but we'll see here. Just come up like that and I'm just going to come down. So I'm just gonna come back here. So it's just a matter of coming in and making your corrections. So now if we back up and take a look at this, you can see that this is what we currently have. I'm going to come in here and just scale this down. Peter Arumugam of Move Shapes shows you how to animate a colorful fish in After Effects. So let's go over here and come down to the back arms puppet pins. And if I click, we are establishing this mesh and let me make sure my expansion is set to zero. We could put them separate, but then it will be a little bit harder to animate out some things. Of course, it just depends on your animation style. We still have a little bit and distortion issue, but I think it will be okay for right now. So now we have our compositions set up for the start of this project. In this course I will take you through the process of rigging and animating a character using the Puppet Pin Tool in After Effects. Animating the Character in Scene: for this video. So now I'm going to just go over here because we're starting on frame zero and then he goes up and then I'm gonna have him come down on one second in, at least for right now. And when he puts his feet out like this, that's where I want to make the correction. And once it's done, we can see it in real time. That and then move over here to the body. If you don't need to play with them for they might not match photo shop exactly, so I don't have any layer styles to worry about anyway. Now you can have them interact using the method I'm about to show you. That way I know exactly what's going on Now I'm going to advance to two seconds in, and here is where the next animation will start. From what we just set up, come down here where you think the knee should be at another pin, and then you can decide. To establish that pin, you should note that the mask or the mesh, I should say, should be covering the hand and the arm as well. The heads and the front hands and the backhands contained multiple phases of that particular item. When it comes to animating rigs in after effects I'm going to go down here to the back leg. Feel free to open up. That's going to react differently, and I'll add let's say one more at the head now. 13. This a little bit like so. So at around six frames, I'm just going to come in here really quick and correct those poses. Now, all this does make sure I click on the mesh so I can see what I'm doing is it allows you to come in and dictate which parts of the puppet you want to basically straighten up or act more rigid. This tutorial/course is created by Louay Zambarakji. And let's just come in and bring this back now. So I'm going to jump back here to the Chad jump animation. I'll just come over here and click once on the Chad layer. So really, you have a lot of options, and it just depends on how you want to tackle this. I might change that. To make the rigging process easier and more versatile in After Effects, we’ve introduced the Structures which are very similar to bones or joints in 3D softwares. Structures are layers you can add in your composition which will drive the animations, like the rig of a real puppet. But the mesh is making up all of that. And here you can choose how you want to send the file out. And I can come up here to the front leg and we'll do the same thing. Click once on front arm holding, shift, click on front, hands, right, click and then choose to pre compose. PuppetTools 3 is an easy to use rigging tool for After Effects that will save you hours of work. And you could go through and maybe arrange something is here to make it easier, but you can either do it here, photo shop or, as I said, after effects. It does mean you'll have to move mawr pins in order to animate out the rig. Learning 2D Character animation in After Effects with the two most important techniques is an asset for everyone who wants to work in After Effects. In this course I will take you through the process of rigging and animating a character using the Puppet Pin Tool in After Effects. It's only Er The reason for this is because we want to put the head and the body together now. Of course, changing the resolution of the document. If I were to come in in a just the density, you can see as I'm doing this, it's just changing the way it looks. I can collapse that, and then we have Chad start, which is the name of the rig itself. Chad is a great instructor. If we come through and hit the space bar, we can see what this currently looks like and it's not great, but hopefully we can make it look better. Currently I have this set up so that we can animate within this composition and then take this chad composition in place it within the scene from there. So again, not great, but it's starting to shape up, so when he lands now, we're going to have him straighten up and let's just do about six frames for that. And I just want to quickly show you the different modifications you can do with the puppet pins. So between here and they're so between seven and 14 I'm going to come in and just expand things out a little bit more. 5. Let's just say around the waist about right here and then we'll add one to the pelvis about right there. And again, I'm going to do some raising and lowering here. Well, let's change it to 3/4 since sense of the body is set to and I can come back here to chat Now, remember, if I wanted to use head turns in different hand poses with this animation, I would keep them visible so that the mesh would accommodate all the assets. You could then from there, adjust the position as well as anything else with this main composition on the scene. If we want to show the mesh as well as if we want to expand it, increase the density. Now, if we come back here to the Chad animation, his jump last about one second, however, he lands specifically at 18 frames coming back here to the scene on frame 18. We're now going to finish up by exporting out this animation. By the time you're done with this course, you should have a strong understanding of how to use the puppet pin tool, how to rig up characters and how to animate them. Let's come back to the scene and we can take a look so we can hit play and it might be a little bit too much. The only real tedious thing about this is you have to kind of go back to each layer to make the correction. Acquiring the 2D Character Animation Skills is Essential and Important when you want to work in After Effects. This character was originally designed to be used inside of character animator, but the puppet pin tool is versatile and so we can take this rig, bring it into after effects and assemble it and animate with it. But it also allows for more control when you're working this way. The iPad resolution, in fact. So that's looking okay for right now we can jump over here to the front arm, make sure we slept the puppet. So if we were to page up, we can go back and we can kind of see how this looks. We could go to photo shop and group the layers and save it. In this course I will take you through the process of rigging and animating a character using the Puppet Pin Tool in After Effects. If we click on the character animator thumb, this is the character will be using. If you had different layer styles within this Photoshopped document, you can choose to edit them within the software or merge them before they're imported. 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